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* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy(). * Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy(). Added Create<Name>VectorBlock() method to add a typed array using Buffer.BlockCopy() to speed up creation of vector of arrays New Lua files for namespace test * fixed c++ style issue |
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| .. | ||
| clang-format.sh | ||
| code_generators.cpp | ||
| flatc.cpp | ||
| flatc_main.cpp | ||
| flathash.cpp | ||
| idl_gen_cpp.cpp | ||
| idl_gen_dart.cpp | ||
| idl_gen_fbs.cpp | ||
| idl_gen_general.cpp | ||
| idl_gen_go.cpp | ||
| idl_gen_grpc.cpp | ||
| idl_gen_js.cpp | ||
| idl_gen_json_schema.cpp | ||
| idl_gen_lua.cpp | ||
| idl_gen_php.cpp | ||
| idl_gen_python.cpp | ||
| idl_gen_text.cpp | ||
| idl_parser.cpp | ||
| reflection.cpp | ||
| util.cpp | ||