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97 lines
2.6 KiB
Go
97 lines
2.6 KiB
Go
/*
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Copyright 2025 The KubeEdge Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package wrap
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import (
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operationsv1alpha2 "github.com/kubeedge/api/apis/operations/v1alpha2"
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"github.com/kubeedge/kubeedge/pkg/nodetask/actionflow"
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)
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type NodeUpgradeJobTask struct {
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Obj *operationsv1alpha2.NodeUpgradeJobNodeTaskStatus
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}
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// Check whether NodeUpgradeJobTask implements the NodeJobTask interface
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var _ NodeJobTask = (*NodeUpgradeJobTask)(nil)
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func (task NodeUpgradeJobTask) NodeName() string {
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return task.Obj.NodeName
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}
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func (task NodeUpgradeJobTask) CanExecute() bool {
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// TODO: Consider whether the node tasks in the "InProgress" status should be execute again?
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return task.Obj.Phase == operationsv1alpha2.NodeTaskPhasePending
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}
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func (task NodeUpgradeJobTask) Phase() operationsv1alpha2.NodeTaskPhase {
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return task.Obj.Phase
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}
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func (task *NodeUpgradeJobTask) SetPhase(phase operationsv1alpha2.NodeTaskPhase, reason ...string) {
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task.Obj.Phase = phase
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if len(reason) > 0 {
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task.Obj.Reason = reason[0]
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}
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}
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func (task NodeUpgradeJobTask) Action() (*actionflow.Action, error) {
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return actionflow.FlowNodeUpgradeJob.First, nil
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}
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func (task NodeUpgradeJobTask) GetObject() any {
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return task.Obj
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}
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type NodeUpgradeJob struct {
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Obj *operationsv1alpha2.NodeUpgradeJob
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}
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// Check whether NodeUpgradeJob implements the NodeJob interface
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var _ NodeJob = (*NodeUpgradeJob)(nil)
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func NewNodeUpgradeJob(obj *operationsv1alpha2.NodeUpgradeJob) *NodeUpgradeJob {
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return &NodeUpgradeJob{Obj: obj}
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}
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func (job NodeUpgradeJob) Name() string {
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return job.Obj.Name
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}
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func (job NodeUpgradeJob) ResourceType() string {
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return operationsv1alpha2.ResourceNodeUpgradeJob
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}
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func (job NodeUpgradeJob) Concurrency() int {
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return int(job.Obj.Spec.Concurrency)
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}
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func (job NodeUpgradeJob) Spec() any {
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return job.Obj.Spec
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}
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func (job NodeUpgradeJob) Tasks() []NodeJobTask {
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res := make([]NodeJobTask, 0, len(job.Obj.Status.NodeStatus))
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for i := range job.Obj.Status.NodeStatus {
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pitem := &job.Obj.Status.NodeStatus[i]
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res = append(res, &NodeUpgradeJobTask{Obj: pitem})
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}
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return res
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}
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func (job NodeUpgradeJob) GetObject() any {
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return job.Obj
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}
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